Доколку сте заинтересирани да присуствувате на некој од нашите курсеви, следете ги 6-те едноставни чекори подолу. Не двоумете се да не контактирате нас ако ви требаат дополнителни информации или поддршка за процесот на аплицирање. Запомнете дека сме тука за да ви помогнеме.
Кликнете на ОВОЈ ЛИНК за да ни дадете основни информации и да не известите за која работилница сте заинтересирани.
Потврда од Академијата за наставници EASY4TEACHERS за учество на обука ќе добиете во рок од 1 работен ден, откако ќе ја пополните формата за апликација и кликнете submit
3.1. Регистрирајте ја Вашата организација на: European
Commission Authentication Service (ECAS) ОВДЕ
доколку веќе ја немате регистрирано. Водич за
регистрација на следниот линк: How to Register on ECAS
3.2. Логирајте се на порталот: Participant Portal со
податоците од Вашето досие и регистрирајте ја Вашата организација на Unique Registration Facility (URF) за да дојдете до Вашиот единствен Кориснички идентификационен код - Participant Identification Code (PIC), доколку веќе не сте регистрирани.
ОВДЕ Прочитајте ги внимателно советите како да освоите грант за вас и неколку ваши колешки од вашето основно училиште
Прочитајте ги упатствата од веб страната на вашата Национална агенција за да правилно ја пополните Еразмус+ вебформата за аплицирање за грант за одобрување на користење на финансии за обука и да ја поднесете истата онлајн.
Ова е најтешкиот дел од процесот. Бидете трпеливи и чекајте го одговорот од агенцијата, дали сте наградени или не сте наградени со грант
The training entitled "Coding and Robotics with Traditional Kids’ Games" is an innovative workshop course for teacher professional development, under the Erasmus+ Key Action 1: ‘Learning Mobility of Individuals’.
We want to help teachers to meet the challenges of the 4th Education Revolution through implementing, amongst other things, the basic skills related to coding and robotics. The 4th Education Revolution is a broad term that refers to a unique approach in lifelong learning. It comprises a collection of activities, instructional programs, educational resources and a pedagogical philosophy commensurate with current economic and social changes across the world.
We will use old forgotten children’s games as a stimulus for programming robots within a progressive, interdisciplinary pedagogy for primary students. The rationale for conducting such activities in schools is found in the European reference framework in the context of training of key competences.
We aim to develop teachers’ confidence in deploying basic coding with robots across the curriculum, including areas such as Mathematics, Science, Languages, Technology, Engineering, and the Arts as (STEAM) lessons. Teachers will learn a range of essential coding commands and will be able to set up and use pre-coding and early coding activities with their students in the classroom.
Game-based learning with old traditional children’s games has been shown to motivate students in classroom activities and to enhance their growth in many areas. The course will provide an opportunity for participants to improve their coding skills and express themselves freely, encourage them to change their usual mode of thinking and to develop their own computational thinking in a truly collaborative way. They will develop a deeper insight into the concepts, strategies, and the didactic aims and objectives of coding and robotics.
Participants will acquire practical knowledge and will be offered familiarity with examples of good teaching practice, and they will be able to share their views and ideas with other course participants. Furthermore, they will be shown how different kind of games are used in class, those being: across curriculum storytelling, traditional ‘grandma’ games and their reinvention and digitalization with very young students etc.
The training sessions will be led by experienced teachers and professors with first-hand experience in demonstrating innovative practice and useful educational resources.
The course has been created for primary teachers who wish to introduce their students to the important domain of coding and robotics. It will seek to give teachers the knowledge and the skills to enable them to engage their students with elementary and fun pre-coding activities (which require no special equipment or software) before moving on to more advanced activities involving the use of block-coding languages and robotics devices designed especially for use in the primary classroom.
The focus will be on enjoyable activities and teachers will experience a gradual progression from simple physical activities aimed at introducing students to some of the core concepts in coding and robotics through to engaging problem-solving exercises with real robots and easy-to-learn programming languages.
Given the importance of STEM in the modern world, teachers will complete this course with the skills, competences and the confidence to allow them to give their students some of the skills and knowledge that will be crucial to them in their lives ahead. We will take an interdisciplinary approach throughout so that teachers will leave with an understanding of how they can make coding and robotics an integral part of the broader primary curriculum.
No pre-knowledge of using ICT in the classroom is required for this course.
WE ACTIVELY ENCOURAGE THOSE WITH NO PREVIOUS EXPERIENCE IN USING TECHNOLOGY IN THE CLASSROOM TO SIGN UP FOR THE COURSE.
The course has been created for university professors and lecturers in education who wish to introduce student teachers to incorporating ICT into their pedagogical practice, as well as teachers in primary teacher education, and student teachers themselves. It will seek to give them the knowledge and the skills to enable them to engage their students with elementary and fun pre-activities (which require no special equipment or software) before moving on to more advanced activities involving the use of tablets and mobile devices for use in the primary classroom.
The focus will be on enjoyable activities and all participants will experience a gradual progression from simple physical activities aimed at introducing students to some of the core methodological concepts in using apps and educational software through to engaging problem-solving exercises with real problems and easy-to-learn available applications.
Given the importance of STEM in the modern world, all participants will complete this course with the skills, competences and the confidence to allow them to pass on to their students similar skills and knowledge that will be crucial to them in their lives ahead. We will take an interdisciplinary approach throughout so that all participants will leave with an understanding of how they can make easy and practical use of ICT as an integral part of the broader primary curriculum.
Ohrid is a small and beautiful city on the shores of Lake Ohrid in the southwest of North Macedonia. In the city’s compact old town, medieval churches, monasteries and open-air ruins stand alongside traditional houses with red-tiled roofs. The massive walls of the centuries-old Samoil’s Fortress, at the top of the hill, dominate the city skyline.
Tarragona is a port city in Spain’s Catalonia region. Many ancient ruins remain from its time as the Roman colony of Tarraco. The Amphiteatre Romà is a 2nd-century arena facing the Mediterranean, the Necropolis contains Roman tombs, and traces of the Forum stand among the alleys of the walled, medieval Old Town. A walkway along the ramparts, the Passeig Arqueològic, has sweeping views of the city.
TRAINING DEVELOPED BY TEACHERS FOR TEACHERS!
WE USE GREAT LOCATIONS, PLACES WHERE YOU WILL LOVE TO LEARN!
TALK TO US AT ANY TIME IF YOU HAVE ANY QUESTIONS!